Concussed is a fast-paced first-person shooter where you and your team compete against the enemy team. The map has 3 control points and by standing on a control point you capture it and it starts to collect points for you.
The player can shoot projectiles that explode and push players. This includes the player themselves. The fastest way of moving around in Concussed is by pushing yourself around by shooting downwards to reach high up areas or quickly get around the map.
Time: 9 Weeks
Team Size: 14
Engine: Unreal Engine
My Areas of Responsibilities were: Lead Level Designer, Game Designer, Project Manager & Scrum Master, and Quality Assurance.
Hover over an image to read more about that image and the level design.