Dino Jump is an intense endless 2.5D platformer. You escape from the rising lava and compete with your fellow players, pushing each other off platforms with the force from your powerful jumps. Whoever survives the longest wins.
Time: 5 Weeks
Team Size: 8
Game and Level Designer & Project Manager
My role in our first school project was being a game designer and project manager but I also got to do some level design.
One of the most important things for game development is planning and that Is why I took the time to really plan things out during my projects.
So we had 8 levels that came after each other randomly so each level had to fit with other levels on the top and on the bottom. My fellow design partner made the majority of the levels but to contrast his 6 levels I made 2 levels as well and of course, all levels fit the game and played well.
Making A Fun Brawler for the Whole Family
So in Dino Jump our players are constantly jumping upwards because the lava is always rising until one player remains. Having just one speed of the lava rising would be problematic because that would not take account for all players. So we have an adaptive difficulty that changes the speed of the lava depending on how good all the players are currently playing so if everyone is playing really poorly then the rising of the lava slows down and when everyone is playing really well it speeds up even more.